Choose your pace.
Your weapon changes how you move.
Primary weapon
Secondary · Knife
Q swaps to your blade and back to the selected gun. +20% running speed, higher jump, double jump and wall jump while equipped.
1 AR · 2 SMG · 3 Sidearm · 4 Shotgun · 5 Sniper · Q Knife. Ammo and firing-cycle delays are preserved when switching.
Your setup.
Changes apply immediately and save on this device.
Mouse & Scope Look Settings
Live Scope Optic Preview
Visual reticle centered on bore axis. Weapon zoom, FOV, and ballistic zeroing remain identical.
Build your velocity.
Run. Slide. Jump. Carry your speed through the landing.
- W A S D
- Run and strafe
- Mouse
- Look · Left Click fires · Right Click aims (open scope)
- Space
- Jump · press again for a light-weapon double jump
- Shift / C
- Crouch · slide while running
- R
- Reload
- T
- Attach / detach Red Dot sight
- 1 2 3 4
- AR · SMG · Sidearm · Tactical Knife
- Q
- Quick Swap (Firearm ↔ Knife)
- Tab / Esc
- Standings / pause and release mouse
The movement chain
Build running speed, crouch into a slide, then jump early in the slide. Steer in the air and crouch just before landing. Jump again while the slide is fresh. Good timing carries and builds real velocity.
Pulse SMG and V9 Sidearm add one double jump and one wall push-off before landing. Tactical Knife unlocks maximum mobility: +20% sprint speed, 18% higher jump, agile double jump, and wall push-offs from any surface.
F8 opens live spawn scores and diagnostics. Arrow keys turn and F fires as a keyboard alternative. Headphones recommended. All geometry and sounds are original.
Take a breath.
Match paused. Your next line is waiting.